AQUA@Home Project

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Gavin Shaw
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AQUA@Home Project

Post by Gavin Shaw » Wed Feb 11, 2009 1:40 am

Anything related to AQUA@Home.

AQUA@Home Homepage

Description:
D-Wave's AQUA (Adiabatic QUantum Algorithms) is a research project whose goal is to predict the performance of superconducting adiabatic quantum computers on a variety of hard problems arising in fields ranging from materials science to machine learning. AQUA@home uses Internet-connected computers to help design and analyze quantum computing algorithms, using Quantum Monte Carlo techniques. You can participate by running a free program on your computer.

AQUA@home is based at D-Wave Systems Inc., Burnaby, British Columbia, Canada.

Read this white paper on AQUA for information about the science of AQUA's application.


Team attach: Calm Chaos
AQUA@Home - BoincStats

Project = Active | WU Availability = Constant | WU Time = Short to Long

Gavin.

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Gavin Shaw
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Post by Gavin Shaw » Wed Feb 11, 2009 1:40 am

11 Feb 2009 AEST:

The AQUA@home site and application will be undergoing maintenance work for the next week or so. There will be no new work units submitted during this time. Please wait for our announcements in the near future and keep crunching for other BOINC projects during this time!
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Post by Buga1 » Wed Feb 11, 2009 7:45 am

Thanks Gavin for adding Aqua here. I have been meaning to do it for a few weeks, then I get distracted. LOL

And I like the Avatar :smt023 Bigger, Better, Longer. LOL Now it just needs a license plate with Calm Chaos. LMAO

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Post by Gavin Shaw » Wed Feb 11, 2009 12:30 pm

I'll see if I can do something about that. But my graphical skills are not that good.
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Post by Gavin Shaw » Fri Mar 13, 2009 2:04 am

13 Mar 2009 AEST:

The new version of AQUA@home's application (v2) is nearly ready. We are currently running tests, and hope to submit new work units by Friday. This version is not compatible with the previous one so we will have to cancel all current work units before using the new version. Please abort any AQUA work units that are running on your computer and will not finish by Friday.
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Post by Gavin Shaw » Wed Mar 18, 2009 12:40 am

18 Mar 2009 AEST:

The second version of AQUA@home's application was deployed last Friday. This version supports checkpointing. 32-bit Linux and
Windows versions, already running, will soon be joined by Mac and 64-bit Linux versions. We are looking forward to getting
more answers to important computational questions using v2. Thank you all for your help and support!
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Post by Gavin Shaw » Thu Mar 19, 2009 8:32 am

19 Mar 2009 AEST:

Windows64 and Linux64 users can now run native 64-bit AQUA applications on their machines! We thus want to thank our volunteers with 64-bit operating systems and also contribute to the spread of 64-bit computing.
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Post by danielmid » Thu Mar 19, 2009 5:57 pm

Yup, just downloaded it a bit ago, we'll see how it runs.
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Post by Gavin Shaw » Thu Mar 19, 2009 11:31 pm

20 Mar 2009 AEST:

AQUA's application for 32-bit Intel-based Mac computers is now available. The application was compiled under OS X 10.5.

AQUA@home's application is now available for 64-bit Intel-based Macs. Mac users with the appropriate hardware can now
fully benefit from their computers.
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Post by Gavin Shaw » Tue May 26, 2009 1:43 am

26 May 2009 AEST:

The AQUA@home project needs enourmous computing resources, so we have been working on using NVidia GPUs to reduce the running time of our application. We are happy to announce that version 3.00 of AQUA's application, supporting NVidia CUDA cards under Microsoft Windows, is now available for testing. Linux and Mac versions will follow in the next few weeks. We hope to gradually increase the performance of this version.
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Post by Gavin Shaw » Wed Jun 03, 2009 12:51 am

03 Jun 2009 AEST:

Linux users with NVidia CUDA cards can now use their GPUs to run AQUA's application.
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Post by Gavin Shaw » Fri Jun 05, 2009 12:38 am

05 Jun 2009 AEST:

Up to now AQUA used to employ a single core to process its data. Starting with version 2.18, AQUA's appication uses multi-threading to use multiple cores and speed up its computation.
32-bit and 64-bit Windows, Linux, and Mac platforms are supported. AQUA's application uses OpenMP to create and manage its threads. So now AQUA uses either CUDA or OpenMP (but not both at the same time) to decrease its execution time.
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Post by Gavin Shaw » Sat Jun 06, 2009 5:21 am

06 Jun 2009 AEST:

Like using CUDA cards, multi-threading is a way for us to shorten the run time of our work units. Multi-threaded applications are new to BOINC, so you will see behaviour such as one application using all the cores in the computer. Please allow such work units to continue running. BOINC makes sure that all projects you are subscribed to will receive a fair share of your computing resources. We need your help in getting this research done. Thank you for your support!
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Post by Labbie » Sat Jul 04, 2009 7:22 pm

Should be new WUs sometime Monday, according to NEO, one of the admins.

Yes. There will be more work in the near future.
To elaborate, I've made some pretty drastic changes to the code (for performance and graphics), and although we were hoping to get it deployed sooner with a ton more work, we figured that it was better not to risk crashing people's computers all weekend due to any issues that I might've introduced. The test deployments of it seem to mostly work now (still a minor issue I'm just about to fix), so hopefully Monday we'll be able to get it out the door with a ton of work. :)

In case you're wondering why we don't just send out a bunch of work anyway, it's partly that the new code has almost 6x speedup over the old code on 64-bit Windows, so the hope was that the new code will finish the same amount of work sooner than if we had sent out jobs with the old code immediately, but my apologies for causing such a big delay in getting out more work units.

Cheers!
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Post by Labbie » Tue Jul 07, 2009 8:29 pm

Aqua is spitting out WUs again, but they're short, 6-7 minutes on the i7 (using 4.8 CPUs) and about 30 minutes on the C2D 1.66 (using 1.5 CPUs).
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Re: AQUA@Home Project

Post by Gavin Shaw » Fri Feb 19, 2010 1:29 am

18 Feb 2010:

Recently we have been performing a lot of simulations using the Fokker-Planck application, and this trend will continue for a while. The Fokker-Planck application supports single-core CPUs (SSE2 is required) and gives out about the same amount of credit as the original aqua application.
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Re: AQUA@Home Project

Post by Gavin Shaw » Sun Feb 21, 2010 12:40 am

20 Feb 2010:

The AQUA project is getting promising data from D-Wave's quantum processors. The project is currently running a large number of simulations to help analyze this data. Anyone in the BOINC community with available CPU capacity would be very welcome to help out. The applications are now highly optimized and pay well. Please spread the word among your team members if you are interested in this scientific effort.
(Re-posted because News thread should have been locked. Feel free to discuss on our main board: http://aqua.dwavesys.com/forum_forum.php?id=3)
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Re: AQUA@Home Project

Post by Gavin Shaw » Tue Mar 02, 2010 2:04 am

01 Mar 2010:

The server will be down for a few hours tomorrow (Tuesday, 2-Feb-2010). Our Sysadmin needs to do some hardware upgrades, and we'll be updating the OS.
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Re: AQUA@Home Project

Post by Gavin Shaw » Wed Apr 21, 2010 12:58 am

16 Apr 2010:

Due to an urgent need to run the Fokker-Planck (FP) application, AQUA server's maintenance is delayed for now. We have emptied the other queues so FP work can get done (as a colleague puts it:) As Quickly As Possible (AQUAP).
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Re: AQUA@Home Project

Post by Gavin Shaw » Thu Apr 22, 2010 12:47 am

21 Apr 2010:

The AQUA server will be down for maintenance on Thursday, 22-April-2010, starting at 12 PM Pacific time. The work involves copying a large amount of data and may take several hours.
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Re: AQUA@Home Project

Post by Gavin Shaw » Sat Apr 24, 2010 4:31 am

23 Apr 2010:

The server is now online. Thanks for your patience!
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Re: AQUA@Home Project

Post by Gavin Shaw » Fri Apr 30, 2010 8:41 am

30 Apr 2010:

There are new FP workunits available. These workunits adapt to the number of available cores, so computers with fewer cores will finish workunits faster than before. Note that BOINC's predicted completion time for these units may be off. The progress bar gives a better idea of the time to complete a workunit.
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